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How to Use Visual Storytelling to Connect Your Brand With New Audiences

FULL TEXT OF MY PR NEWS INTERVIEW:

Screen Shot 2013-02-22 at 5.20.17 PM

(From ‘How to draw an eye” by Karl Gude)

What are some of the most effective ways that PR execs can use visual storytelling right now?

Embed visualization into the culture of your business! Whether you’re a single-person or a large agency, there must be a commitment to visualizing information. Making complex infographics can take time and money to produce and may require input from a variety of people (researchers, sales personnel, database managers, department heads, writers, data visualizers, artists, designers, etc.), some of whom don’t want to be bothered. Often, a manager will assign a single, lonely, unfortunate person the job of creating infographics for the firm and offer them little or no human or financial support, leaving them to their own ingenuity to get graphics made. This can lead to frustration and, well, really bad graphics.

Why is that?

Doing just about anything on the cheap is a recipe for disaster, and graphics are no different. I guarantee that creating miserly graphics will result in ugly and wrong or irrelevant information and will make your business look very bad. Remember, the damage can be widespread because more people will engage with a visual than will read a press release because it’s just easier to look at something than it is to read it.

Creating graphics is often a team effort, but who wants extra work? A writer who’s been asked to help with a graphic may respond, “Come back later when I’m done with the press release.” But many graphics take a lot more time to produce than writing a press release, so making someone wait is counterproductive. Then, when the writer is finished with their verbal masterpiece, they may say, “Everything you need to make your (not our) graphic is in the press release.” “Really? Did the press release list 25 years of sales data needed for the line chart?” Hardly.

This catch-as-catch-can environment for visualizing information results in people being forced to engage in what I call the “Bumbling Bs” for getting an infographic made:

  • Bothering
  • Badgering
  • Begging
  • Bribing

You don’t want to be a Bumbling Bs company. It’s Bad Business (two more Bs!). Creating visuals must be woven into the culture, as routine as writing a press release, and this comes from having total support at the top!

Do PR pros need to cultivate designers and people familiar with using visuals to help tell a story in-house, or does it make more sense to outsource these roles?

If you can, train an in-house designer who is familiar with your branding to create visuals but realize that many designers cannot do things like visualizing complex data sets or drawing (like a 3D floor plan), so you may have to go outside. Remember that the graphic you are putting out to the world is an ambassador for your firm or client, and how well or poorly it communicates and how good or awful it looks will reflect back on you. Give the designer the support he or she needs, like:

  • Talking and listening to them
  • Including them in all meetings
  • Freeing them up from other work to get the visualization done
  • Motivating someone they’re working with who is stalling
  • Getting them the right software programs to work with and training them in their use
  • Bringing in an outside illustrator to do a drawing or data visualizer to make charts and maps.

How can PR execs better integrate visuals into their written materials, such as press releases, brochures, annual reports?

The first thing they can do is to scour all of those text-based materials for opportunities for visualizing information (you can link to the webinar I did on this for PR Newswire). Some will be obvious when things like numbers and locations are mentioned, but others may not be so obvious.

Then, carve out space in those publications to make room for your graphic(s). Too many people are in LOVE with all of their words and are loathe to trim a single one of them. Get over it. Realize that your audience wants to be engaged in different ways, and reading a ton of text can be like homework, if they read it at all.

Consider these four things when making visualizations:

  1. Need. Ask why making a visual is better than writing about the topic. Visual people in the firm should be asked to share their thoughts and offerings as a routine part of all planning and brainstorming meetings.
  2. Idea. What is the best way to visually communicate this information that will engage our audience. What’s the tone? Serious, light-hearted, etc.
  3. Content. Graphics often require more detailed content, like numbers, than an article. Make sure you have all the information you need to produce the graphic in front of you before you begin your design.
  4. Design. Too may people think they know when something looks great and force the person working on the design to do it their way. (It just HAS to be made with Comic Sans! Yuk.) LISTEN to the designer, don’t dictate to them what they should do.If you can’t work with a designer, here are some rules of thumb:
  • Grid: Structure your layout with a grid
  • Color: Use color sparingly and purposefully
  • Fonts: Use just one or two fonts
  • Type: Use different sizes of type to help your audience navigate the content.
  • Size: Make important elements larger so the reader understands what’s important.

I have more design tips here in this Huffington Post article I recently wrote. http://www.huffingtonpost.com/karl-gude/seven-design-tips-for-mak_b_2152724.html

Now, go forth and do great visual storytelling!


How George Stephanopoulos helped me make a Clinton/Monica graphic for Newsweek

(That’s when I smiled… I was amused at George’s mechanical movements as he strutted down the imaginary hallway robotically moving his arms to indicate Clinton’s button collection.)

Newsweek’s National News editor, Jon Meacham (who went on to become Editor) called me up to his office one day in 1998 and asked me if I could diagram President Clinton’s study for a story they were doing on Clinton and Monica Lewinsky. The study was the little room off the Oval Office where Clinton “wasn’t” having “sexual relations with that woman.” I said, “I’ll give it a shot,” which was what I always said when I had no idea if I could pull something off.

Video of Clinton denying the Lewinsky affair

I quickly discovered that this tiny room was one of the most private bits of real estate on the planet. I couldn’t find a single diagram of it anywhere, not from the White House, not from any books about the building and not even from the Library of Congress (they had helped me out before with an interior diagram of an ancient mosque in the Middle East I needed to go with a massacre story). Most diagrams of the West Wing just indicated a huge empty white space that somehow contained the presidential potty, dining room, pantry and study.

And even if I had been able to find a diagram of the room’s location and size I still had no idea what was in it, assuming that every new administration moved in their own stuff.  I needed to speak with someone who knew those rooms intimately, who had actually been in them.

So Jon suggested I call his friend George Stephanopoulos, Clinton’s former White House Communications Director and Senior Advisor for Policy and Strategy who had left the White House shortly after Clinton’s second term began under not-so-pleasant circumstances. He was now teaching right up the road from us at Columbia University.

I called and explained to George what I wanted and he said to come on up. When I got to his office he spotted me in the doorway and held up a finger for me to wait a second while he wrapped up a phone call to a U.S. Senator. (I had no idea which one, but he kept saying “Senator.” I was impressed.)  When he hung up he signaled me in and said, “Now what is it that you want?”

Once he understood George enthusiastically scootched his chair up to mine so that our knees were touching, my large sketch pad resting between us (although the dramatic tilt of the sketchpad highlighted the fact that my knees were considerably higher than his).

The first question I decided to ask him threw him off guard, but he lit up with a smile and it broke the tension between us. I asked,

“Can you set me up on a date with Dee Dee Meyers?”

Dee Dee was Clinton’s press secretary and a good friend of George’s whom I secretly had a crush on (I mean, check out those shoes!). He laughed and broke it to me easy: sorry, but she’s taken. We quickly got down to business and George did his best to describe and sketch out the rooms, but it was hopeless. He was getting frustrated at his inability to draw, and I was getting frustrated looking at the drawing upside down.

Then, George had a brilliant idea. Pantomime! He went over and stood in the doorway of his office, faced me and said, “Okay, see if you can follow this. I’m standing in the doorway that leads out the Oval Office into the back rooms.” He then walks into his office and says, “I’m stepping into a hallway. It’s about 15 feet long.” He quickly turns to his right. “I’m now looking into the bathroom. It’s about yay big” and he holds out his arms. “There’s a sink on the left, a toilet on the right.” He turns. “I am now walking down the hallway and passing Clinton’s campaign button collection on either side of me.”

That’s when I smiled. First of all, this was working! I was getting what he was trying to do and sketching madly, but mostly I was amused at George’s mechanical movements as he strutted down the imaginary hallway robotically moving his arms to indicate Clinton’s button collection.

“I am turning to my left.” (I could obviously see him do this, but I enjoyed how he was describing his every move. He was so in to it!).  “It’s the door to the study” (here we go!). “The room is so big by so big.” He points as he says, “There’s a writing desk on my left with a small TV set on it, a credenza with family photos on it along the back wall and a rocking chair next to that. On my right is Clinton’s golf club collection leaning against the wall.”

It was just what I needed. After he finished his incredibly successful visualization we really had something we could work with and we quickly fine-tuned the details of the sketch. (Although I forgot to ask some things. You’ll notice on the sketch that I scribbled “Window, one or two. Confirm.” You’ll also notice that George’s (Steph’s) office is indicated on the far left and that the dimensions were expanded a bit later in the final graphic.)

Here’s the sketch made in George’s office at Columbia University and the images that follow show the evolution of the graphic once I returned to the office.

We had little pads at Newsweek that allowed us to sketch rough layouts quickly. Here I went for the diagonal look to give the graphic more energy on the page. I didn’t have enough detail to zoom in on the study, so I kept the image simple and broad. The little boxes with Xs indicated where the photos would go of various people who occupied offices.

Once the layout was approved I drew the rooms schematically in Adobe Illustrator and extruded the flat drawing into a 3D image using Adobe Dimensions (I still miss that program).

I then colored it up a bit, keeping it monochromatic since I didn’t know much about the actual color of things. Besides, a whole lot of color can distract from the message.

Ta Dah! The final graphic. A few weeks later this exact diagram but in full color appeared uncredited in a rival news magazine (not Time) with golf clubs, rocking chair and all. Hmmmm….


My latest Huffington Post article talks about how we need five communication literacies to capture and hold people’s attention in a pretty communication-saturated world .

When telling stories, I throw myself into them! (Photo by Gregoire Seyrig)


I’m teaching summer school! First time…

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UPI, old technologies and my only Titanic graphic (not 100 years ago, but close! ;)

Me at UPI in 1985 in Wash., D.C.

So, the Titanic sank 100 years ago, and it feels like that long ago since I made my only Titanic graphic! So much has changed in how we do them.

I was working for the wire service United Press International in 1985 when they discovered the wreck of the Titanic. Prior to the 80s, UPI was pretty big with thousands of media subscribers and nearly 100 news bureaus around the world. Back then, UPI was to the Associated Press what Newsweek was to Time and Avis to Hertz: a pain in their bigger competitor’s arse. Things began to go badly in the 80s when newsprint costs skyrocketed and newspapers had to cut back one of their costly news agencies (most took both) and by 1985 UPI had already declared bankruptcy once. Before I left in 1986 I had worked under four Presidents and three  owners.

My job was to create news graphics for these subscribers as fast as was humanly possible. If you think news magazines have it rough with their weekly deadlines or newspapers with their daily deadlines, think again. We had deadlines every minute. At any given moment some news organization was on deadline somewhere in the world, and they were constantly calling my department to find out if a graphic would be ready before they had to put their publication to bed. Being in New York, we shot for East coast deadlines first and when we missed those, we we went West with the sun: Central, then Mountain and if we were really late we hoped to make Pacific (Hawaii anyone?).

Notice the drafting pens and cigarettes!

Breaking news graphics were always fun to tackle, particularly back then. You had to really work for your content. Information and visual references were often scarce and there was no internet to go running to. If phone calls and faxes (we got one of the company’s first, in 1980) weren’t doing the trick for you, you took off for book stores, libraries, government agencies…EVERYTHING, in a cab!

So, after telling you all this, I don’t recall how I got my reference for my Titanic graphic, but I do know that it was done in a matter of hours, early enough to make EASTERN deadlines! This was all done with non-repro blue pencils and rulers for drawing its single-point perspective (here’s my video tutorial on perspective, which is approaching 1,000000 views!), Rapidograph pens, ruling tapes and and an Apple Lisa computer hooked up to a typesetter. The final ‘mechanical’ was then shot under a stat camera, captioned (typed with a manual typewriter onto sticky paper, which was then peeled and stuck onto the print) and transmitted to subscribers using the Unifax II photo system. Great for photos but just awful for graphics. They came out a bit blurry on the other side, so graphics had to have large type and be almost all black and white, with very little pattern tints on them. Still, we did all right.


Do you tell stories the way you sing Karoke? Three things that can help.

So, if anyone can tell a story, what’s the big deal? Well, we can all sing, too, but have you every heard your buddies on karaoke night at your local bar? Ouch!

My latest Huffington Post article is about telling better stories to help you get a job, sell an idea, convince people to donate and about a million other things in life.

That’s me (long time ago), on the left with the toy rifle, telling stories around the campfire…


Bar, pie and line charts explained

I made this for my students to help them understand when to use which graph.


The Newsweek Infographic That Made Me Cry

I only cried a three times during my 28-year journalism career. Two times were sparked by tragedy and the third was because of this !%&$#!#!! graphic.

In 1999 I was invited to a meeting in Newsweek managing editor, Jon Meacham’s, office to discuss a double gatefold (two pages that unfold to open into a four-page spread) to kick off the primaries for the following week’s election issue. A few others were there, including political reporter Jonathan Alter, National News Editor Tom Watson and AME for Design, Lynn Staley. These monster information graphics were printed on Friday night, a day before the rest of the magazine went to bed, to prevent a bottleneck at the presses.

SWIMMING IN CONTENT

I was the Director of Information Graphics and my dept. would be producing it over the course of four days. As we brainstormed ideas for content, I doodled in the margins of my notebook (below) as everyone tossed out their wish lists for content. The final list:

  • explain for each party’s challenges and a key issue that the Republican and Democratic candidates would need to address in each state (that’s 100 text blocks!)
  • profile the frontrunners on each side
  • explain Super Tuesday and Southern Tuesday
  • what are key states to win and why
  • include a glossary to define terms like ‘superdelegate’
  • show a timeline of when each state is holding it’s primary or caucus
  • show the number of delegates in each state and break down how many were pledged to a candidate or were superdelegates
  • profile the Republican and Democratic conventions: how many delegates would be needed to win the nomination, where are they being held, when, etc.
  • WHEW……
  • oh wait! Don’t forget the Reform party. Explain their convention and candidates

With such a hodgepodge of elements, I needed a framework that would, in effect, take the reader by the hand and lead them though it all. For the first time in my career, I used the a game board approach, something I had always avoided and felt was a cliché.

So sue me.

Lynn Staley brought in the great caricature artist (and terrific guy) John Kascht, from Washington, D.C., to do the illustrations. We put him up at the uber-fancy Essex House hotel on New York’s Central Park West a few blocks away (I stayed there hundreds of glorious nights during my decade at Newsweek when deadlines prevented me from getting home to Connecticut) and, though we had an office set aside for him to use at Newsweek, he preferred to work from his hotel room (it DOES have sweeping views of Central Park… and room service!). As usual, he did a wonderful job, particularly on such a tight deadline.

SO, ABOUT THIS CRYING THING

Managing Editor Meacham had stopped by my office on Friday when the graphic was due to make sure that it would be at the printer by midnight. Being late was not an option. At 11 p.m. the graphic was done and I was relaxed and thinking about heading home.

The gatefold was moving along the proofing and copy-desk pipeline as I tweaked minor details in QuarkXpress and Adobe Illustrator, like fine-tuning the rotation of  the 100 text blocks and gently nudging the .5 line of the timeline and the circular icons that  paralleled the game board.

I GET BAD NEWS

Just then, one of our graphics researchers came into my office and said,

“Karl, it seems they’ve updated the Democratic timeline and some of the states have switched around.”

Say what?

I thought, in a panic, that even if only one state was out of place it would mean that half the graphic would need a complete makeover! The state would have to wedge it in between two other states and slide all of the others around the game board to make room. Icons would have to move, all the text blocks would have to be carefully rotated into precise position and the timeline would have to be completely re-done. My blood drained.

“How many states?” I asked.

“Eleven.” 

“WHAT? How could we not know this?”

It was true. My fight or flight response immediately kicked in and my senses sharped, anticipating the brain challenge ahead. I flew to the door and called in our intern, Stephen Totilo, who was about as intelligent as a human being gets, and sat him next to me, asking him to help me solve this puzzle and tell me where each state was supposed to be. He was brilliant.

“Move Alabama up here…slide Montana down here…insert California here….”

At midnight, Meacham came in and asked if we were done with the gatefold. I told him. Without expression, he said,

“Just come find me when it’s done.”

My boss, Lynn Staley, came in awhile later with a look of unbridled concern on her face.

“What’s happening?” 

THEN, I GET WORSE NEWS

Two hours later, at about 1:30 a.m., an hour and a half past deadline, we were still working on it when the researcher came in and said,

“Uh, Karl, it looks like we have the SAME ISSUE for the Republican side.”

I stared at the researcher as resignation washed over me and my body went limp. Fire me now. No, forget it, I’ll just quit my job. Being late meant that there would be a bottleneck which would delay the printing of Newsweek and, since the same trucks around the country delivered Time and a jillion other magazines, it would delay their delivery, too, as drivers waited around earning overtime.

All because of me.

But this graphic wasn’t going to get done by itself, so Stephen and I kept slugging away at this train wreck, struggling to re-d0 in hours what had initially taken four days to do. My stress level was at an all-time high. As the hours passed, the world around me vanished, except for the God-like voice of Stephen the Intern and  the minutia of the graphic on my monitor. There could not be a single error on this spread. My body was stiff as I mechanically obeyed the orders that were barking in my ear.

Lynn and I during a more relaxed time.

At about 3:30 a.m. Lynn burst into my office with the suddenness of Kramer entering Seinfeld’s apartment.

“What’s happening here??”

And that’s when it happened. As I spun my chair around to face her I said, choked up by my own words and tears firing at her with the explosive power of SCUD missiles,

“This thing is all FUCKED UP!”

And I swung around right back to work. Realizing the best action was no action, Lynn returned to her office. At 5 a.m., with briefcase in hand and Humphrey Bogart raincoat tied at the waist, Meacham popped his head in the door and said,

“I”ll be in my apartment waiting. Send it over when your finished.” 

Meacham read everything that went in the magazine, of course. Several of my staff were poring over  parts of the graphic as we finished them, checking carefully for errors. We were used to all-nighters.

We sent the finished graphic over to Meacham at 7 a.m. My phone rang shortly after.

“It’s fine. Nice job.”

What a guy.

VIDEO WITH ME TALKING ABOUT THE GRAPHIC, LIKE NOTHING HAPPENED

Here is a short Newsweek election promo video that shows me talking about the gatefold (at the 3:00 mark). 


SXSW Interactive: Why the projected Twitter feed is like a car accident

A sketch I made of what the audience looked like from our perspective: everyone sitting forward, but looking to my upper left at the Twitter feed as we spoke.

It’s disconcerting to speak on a panel to hundreds of people at the South by Southwest conference in Austin and have almost NO ONE looking at or listening to you!. You theatrically pound the table, wave your arms and throw your best intonation at them, but to no avail! And those who are occasionally looking at you are doing so with a clear look of feigned interest, the same sort of dull, sightless look that frequent flyers give to flight attendants as they demonstrate the use the oxygen mask.

So what’s going on here? Why did all these people come to see us just to ignore us? Are we boring them? No, but the audience has been offered a better, more irresistible experience that they can’t ignore. Behind us, on a screen the size of a brownstone, is a visual display of brain candy, some Prezi magic that’s streaming tweets from the audience, a cacophony of highlights, commentary, analysis, jokes and criticism. It was like streaming heroin, and everyone had become addicted and were loath to turn away. They were like  rubberneckers driving by a car accident who are praying that they don’t see a dead body (or slamming tweet), while praying that they do. Even EYE wanted to be looking back at the feed instead of listening to us!

Why would they listen to real voices drone on when the really good stuff is being digitally filtered for them. It’s the difference between reading a press release and a news article that puts it all into perspective. We’ve grown up in a sound-bite culture driven by television news shows that do things like condense 45-minute interviews with a U.S. President loaded with content down to, ‘Americans demand jobs!.” (Okay, I concede the sound-bite quote was awesome whenever George Bushisms, like: ”Families is where our nation finds hope, where wings take dream.”) In a hurried society, sound-bites of information without context are the new norm.

Our audience was divided into two groups.
  1. One was doing the listening, translating and interpreting what was being said. This takes the skill of a seasoned United Nations translator or a graphics recorder, those people who draw speeches on huge boards in real time, like my friend Sunni Brown (I hope you went to her wonderful SketchCamp yesterday!). You have to somehow listen to what’s being said while, AT THE SAME TIME, translating what has already been said into another language (verbal or visual).
  2. The rest were mostly ignoring us and reading the Twitter feed.

Our panel was on visual storytelling. C.C. Chapman, Charlie Wollborg, and Becky Johns were the other panelists.  (If you’re curious, here‘s my seven minute rant)

Hundreds of people came to hear us. That’s my wife, Dorsey, in green, and Charlie’s wife, Elena, next to her. Even THEY were watching the Twitter feed. Dorsey tried to make me feel better by saying it was a horrible distraction (that I think, like everyone, she loved to read it!)

But you know what, we didn’t mind…


SXSW Interactive: Sticks and brothels

Give a stick a good story and the stick becomes more than a stick, better than the stick it was. (It’s Harry Potter’s lost wand!) Well, that can happen with a bar, and even a conference.

Last night I sat in a dark, tiny, brick room that was exactly the size of a full-size mattress. I know this because just a few short months ago the room had been one of five in the back of a narrow brothel called Midnight Cowboy’s Oriental Massage on Austin’s Sixth active Street and a mattress fit squarely on the floor, stretching wall-to-wall. At six-four-four inches tall, I could not have fit on it without lying at a diagonal. The brothel had been shut down and converted into a very fancy bar that only served about 15 cocktails.

As I sat with five other people crammed along high-backed sofas that ran along two sides the room I couldn’t stop staring at the floor imagining all of the “massaging” that had gone on there for years. I swear I could clearly SEE people down there, as though there were eight (or maybe nine..ten?)  of us in the room. It was oddly voyeuristic.

So the bar became more than the bar, better than the bar, because it had a story.

I’m looking for the story behind SXSW that makes it more than just another conference for a specific tribe. As I observed the attendees, and they are fun to observe, it amazed me how so many thousands of people can all look alike, sort of brainy, nerdy, attractive, cool fashionista-type. The “attractive,” “cool,” “fashionista” part is the news item for me.  In my high school days these people would have all been members of:

  • the  short wave and AM/FM ‘radio’ club
  • the computer club
  • the animation club (I was its only member, and no on knew it existed)
  • the chess club
  • the AV club
  • the honor society

But only the brainy-nerdy description would have applied to these kids; they were certainly not cool and most were certainly not cheerleader and quarterback attractive.

I was a nerd in high school. I was spit on in the showers by the football team (seriously), called fatso by beautiful girls and chased through shopping malls by bullies. I had a very weak support group, whereas I felt these evil doers were being cheered on by the whole school.

As long as there are meatheads, there will be bullies in school, but thanks to the internet, the nerd club is a strong one, and here at SXSW I’ve found my tribe, because I know their story.


VennStorming: The Good, the Bad and The Ugly of Visual storytelling

During the 30 years I’ve been doing information graphics, I’ve made some good ones and some bad, and I mean really bad ones.  I’ve been giving some thought to the process and here’s what I’ve come up with.  What do you think?


Painting: With age comes impatience, and better painting

Loose painting I made this weekend. (click to enlarge)

When I was younger —about 30 YEARS younger— I believed that to be a bona fide and respected painter I had to reproduce the subject of my painting perfectly, with ultimate realism, and I worked hard to achieve that. I was (and still am) a huge Renaissance fan and wanted to be a modern-day Leonard or Michaelangelo and equal their mastery of all things sfumato. A painting could take days, weeks, even a year or two. I say years because painting this way for an impatient A.D.D. person like me was tedious and boring. I would cling to tiny successes, like completing the perfect apple or cloud, often just a fraction of the overall effort that would be needed to complete such a painting with the teeny brushes that such detail demands.

Then, for a long time I decided that I hated painting. It was no fun. I liked the results, but not the journey to get there.

Then I started to age …

With age has come greater self-knowledge and acceptance of what I can and can not abide. With maturity I’ve stopped trying to emulate other people in my art. A few short years ago I decided to give painting another shot, to try to find my own voice, which meant embracing my impatience and letting the brush strokes fall where they may. My painting is looser, and somehow, more real, and I like it. A lot.

I’ve learned to impress myself, and though I’m a much tougher critic than a bunch of 500-year-old dead painters, I find the rewards of achieving personal satisfaction about the best motivator for personal growth there is.

"Brass ensemble." One of my earlier tedious, tiny brush paintings.


Hand dryer people?

I anthropomorphize objects, usually at the object’s request. These are hand dryers I see at the gym that were just begging (literally, they were asking me) for bodies.

Click to enlarge.


Newsweek Graphics Goes to War

Ten years ago, shortly after the attacks on 9-11, the U.S. military was poised to go into Afghanistan. Newsweek, where I worked as Graphics Director, decided to do a story on new, cutting-edge technologies the Department of Defense had developed to kill human beings and destroy their war machines and we would produce a graphic to accompany it. At a minimum, the graphic might have been a simple list, but we were asked to fill up an entire spread (two pages). Initially, I started doing a fairly simple two-page, gridded layout consisting of boxed in images provided by the Department of Defense with captions under them, something I could easily do in a day, so our five-day week was mapping out to seem pretty easy!

But Newsweek 3D artist Kevin Hand would have none of that. Looking over my shoulder as I worked, he said, “Karl, we have to put all this stuff on a battlefield!” and I knew he was right. A top editor had recently begun asking more and more about graphics, “Karl, you’re going give us video games this time, right?” meaning three-dimensional, you-are-there realism, a look he strongly felt the readers wanted and something Time magazine was doing regularly.

Below are a series of images that illustrate the sequence of how this complex graphic came together in a matter of days:

Armed with a list that our department’s national and international news reporter, Karen Yourish, had provided (content first, always) I sketched out Kevin’s battlefield using Google images I had pulled up on my screen for reference and leaving space to add text blocks.

All of the weapons and the battle scene itself would have to be created in 3D and Adobe Photoshop. But humans generally look like stiff mannequins when generated on computers, so I decided to photograph a real person in the photo studio based on my drawing. We purchased a military uniform from an Army surplus store and rented an M-16, which someone, I don’t recall who, carried from downtown to midtown Manhattan in a duffle bag on the subway. It’s barrel had been clogged with cement, but still, just image what it might be like carrying that thing hoping no one discovered it!

I decided it would be fun to wear the uniform around Newsweek while showing AME for Design, Lynn Staley, the graphic. Who knew whether she liked it. I don’t think she even notice the drawing for some reason ;)

Ditto Jon Meacham, the Managing Editor, and National News Editor, Tom Watson, who seemed to appreciate the laugh. With tight deadlines and stress, it’s important to keep the serious level down a bit once in awhile.

My friend Peter O’Brien showed up for a lunch date, which I had forgotten about, so I talked him into wearing the uniform for the shoot in Newsweek’s photo studio.

I posed Peter as close to the positions in my sketches as possible. The shoot went quickly because the digital camera was connected directly to a Mac which showed the image on its monitor almost instantly. In the old days of photo shoots, negatives had to be developed and contact sheets made before you saw what you got. Here, I’d tell Peter, “Turn just a little bit to your right.” Shoot. “A little more…”

This image shows the progression from sketch, to studio pose with a mail tube to the final image. Kevin Hand drew the bazooka in a 3D drawing program called Lightwave, imported it and the photo of Peter into Photoshop, cut out the mail tube and then slide in the bazooka.

While I was in the photo studio Kevin Hand started drawing the jet plane and other 3D weaponry. Love the Apple monitor!

Tonia Cowan drew all the bombs as well as other elements. Drawing in 3D is extremely time consuming.

One of Tonia’s bombs, the JDAM, which Wikipedia describes: “The JDAM is not a stand alone weapon, rather it is a “bolt-on” guidance package that converts unguided gravity bombs into Precision-Guided Munitions, or PGMs.”

After the photo shoot I scanned my drawing and popped it into Quark Xpress (like InDesign) and began setting in text blocks and popping in bombs, planes and other elements as Kevin and Tonia finished them. While waiting, I spent hours carefully silhouetting the photos of Peter (cutting him out of the background) in Photoshop and popping him into the Quark layout to make sure they would work.

As soon as I was satisfied with the text placement I passed the layout over to Karen Yourish who began writing the graphic. Karen made us all sound really smart :)

While all this was all going on, artist Stanford Kay was using Adobe Illustrator to draw how each bomb worked based on research Karen had provided.

Once I had all of the elements placed properly in the rough Quark layout Kevin, an amazing artist, took a screenshot of it, pulled it into Photoshop and used it as a template to build the final image. He built the landscape (grasses, dirt, etc.) from pieces of images he found on the web.

Tonia getting in the spirit. Such a talented department. I was lucky to work with them.

The final Photoshop image.

The final image with text and Stan’s Illustrator bomb drawings. The editors were very pleased with this, but it trivializes war, making it look fun, like a video game. In the old days before computers could do this sort of thing, I would have just watercolored and inked my original drawing and added labels, which would have been less sensational. Still, I love how this looks.

—Karl Gude, 2012


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